AI Insights · Timothy · July 2022
Top 5 Space Games in Switzerland Q2 2022
In Q2 2022, the top 5 space games in Switzerland showed varied performance in terms of downloads, revenue, and active users, as reported by Sensor Tower.
The second quarter of 2022 saw a diverse performance among the top 5 space games in Switzerland on a unified platform, covering both iOS and Android. Here are the key insights as reported by Sensor Tower:
Solar Smash from PARADYME LIMITED experienced fluctuating weekly revenue, peaking at around $49 in late April before declining to approximately $13 by the end of June. Weekly downloads reached a high of 3.6K in mid-April but gradually decreased to just over 1K by the end of the quarter. Active users saw a peak of 18.2K in mid-April, followed by a steady decline, stabilizing at around 10.6K by the end of June.
Galaxiga - Classic 80s Arcade by ONESOFT GLOBAL PTE. LTD. showed a consistent increase in weekly revenue, starting at $569 and reaching up to $1.2K by early June, with a peak of $1.5K in late May. Weekly downloads remained relatively stable, fluctuating between 746 and 1.3K. Active users increased from 1.8K at the beginning of Q2 to 2.5K by the end of June.
Find the Alien: Fun Adventure from MOONEE PUBLISHING LTD had moderate weekly downloads, peaking at 1.7K in mid-April before a steady decline to just over 400 by the end of June. Active users followed a similar trend, starting at 3.2K and decreasing to around 2.8K by the end of the quarter.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. demonstrated significant revenue variations, starting at $4.9K, dipping to $1.9K in mid-April, and then surging to $6.5K by the end of June. Weekly downloads remained fairly stable, fluctuating between 839 and 1.1K. Active users saw minor fluctuations, starting at 10.3K and ending the quarter at 9.4K.
My Little Universe from SayGames LTD experienced a strong upward trend in weekly revenue, peaking at $1.8K in mid-June. Weekly downloads varied, reaching a peak of 1.1K in early June. Active users saw a rise from 2.8K at the start of Q2 to 3K by mid-June, before slightly declining to 2.7K by the end of the quarter.
These insights reflect the dynamic nature of the mobile gaming market in Switzerland. For more detailed analytics and insights, visit Sensor Tower.